Sunday, October 13, 2013

Week 4: End Zone and Travels

The ultimate goal of Ultimate is to score goals. This is achieved by catching the disc in your 'attacking' end zone (as opposed to the 'defending' end zone). There are a few simple rules associated with possession in the end zone and scoring.

Section X. End Zone Possession 

What happens if there is a turnover in my defending end zone?
If the disc lands in or a defender intercepts (catches their D) the disc within the defending end zone, then the team now in possession has two choices. The player picking up the disc may:
1) immediately fake or pause at the spot of the disc or interception and play resumes at that spot
or
2) immediately take the disc to the closest point on the end zone line.
You MAY NOT put the disc in play between those two points. If the player makes a fake or pauses at the original position of the disc (#1), then the player must put the disc into play at that spot and may not move up to the end zone line. Doing either of these results in a 'travel' (to be discussed in a later in this blog post, so keep reading!). 

What if I have possession within the attacking end zone, but did not score?
This typically means the player's momentum forced them to run past the end zone line, but did not gain possession of the disc within the end zone. In this scenario, the player must move back to the end zone line and resume play with a ground check. If the player does not move back to the end zone line, then this is also a travel.

What about when a team gains or retains possession of a dead (not in play) disc in the attacking end zone? When does this happen?
This could be due to a foul which would stop play. The disc would be put back into play with a check where the infraction occurred. Then play with resume according to the above (..possession within attacking end zone..)

Section XI. Scoring

I want to win! So, how do I score?
1) You must be in-bounds (of the playing field)
2) You must be in the end zone (NOT on any of the lines. Line is not in)
3) The throw must be legal
4) You must maintain possession throughout all ground contact

What counts as ground contact?
Any player contact with the ground during some sort of maneuver (e.g. falling, diving, jumping, etc.) counts as ground contact. Anything touching the ground counts as part of the ground. So if you lay out for a disc, land in bounds, slide out of bounds, hit someone's bag who is right by the sideline, and lose possession of the disc, then it does not count as a score because you lost possession during ground contact.

What if someone is a jerk and pushes me when I should have scored according to the four criteria above?
Uncontested force-out fouls or any other uncontested fouls that cause a player to lose possession of the disc while within the end zone counts as a score.

I did not realize I scored and accidentally threw a turnover. Oh no!
It's okay! If either team recognizes that you caught the disc within the end zone and have already technically scored, then it is a goal regardless of any throws you make after the fact. However, if it is not clear (the two teams cannot agree) that you were within the end zone and you throw a turnover, tough luck. It's going to be a turnover.

Section XVI. J. Travels

Players are not allowed to run with the disc--the thrower must establish a pivot. All or part of the pivot must stay on the ground until the thrower releases the disc.

So, what counts as a travel?
1) The player's pivot leaves the ground (i.e. they pick up their foot before they release the disc)
2) While receiving the disc, the player speeds up, changes direction, or does not stop as quickly as safely possible.
3) While receiving the disc, the player releases the disc after three ground contacts without first setting a pivot
4) Bobbing the disc to him/herself on purpose to advance the disc
5) The thrower does not touch the disc to the ground when required by the rules

What does not count as a travel?
1) While receiving, the player in possession may release the disc before their third ground contact without having to set a pivot (typical for "give-and-go's").
2) A non-standing player is allowed to get up in order to set a pivot (in the same spot.)
3) If play stops, the thrower may re-establish a pivot in a similar position.

Who can call a travel?
ANYONE on the field may call a travel.

What happens after a travel?
Play stops, the thrower must move back to the position occupied at the time of the infraction, and play resumes with a check and the stall resumes at the count plus one, or 6 if over 5. If the thrower attempted a throw, the disc reverts back to the thrower. All other players must also return to their previous positions either at 1) the time of the throw or 2) the time of the call, whichever was earlier.

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